And when they get bored with that, this other thing happens. Wait for the guard to approach you, then quickly walk to the helicopter and put a spy device in it. Follow the helicopter to the north and sneak up near the helicopter from the right, passing between the stones. "It's a classic novelistic technique.when the player starts getting bored with Boozer, boom, that's when this other thing's happening. Be careful - there is a horde next to the meeting place. John, a drifter and bounty hunter, as he tries to survive on the road, 2 years after a worldwide pandemic turned most of the population into mindless zombie-like creatures called 'Freakers. "It's almost like having these three storylines that intertwine and the player is constantly bouncing between them," Garvin says. Days Gone Days Gone is a third person, post-apocalyptic open-world action adventure video game for the PS4 and PC. Garvin hopes that having multiple avenues to explore will keep players engaged for the long haul. The final storyline involves NERO, the National Emergency Response Organization that is researching the infection and its bloodthirsty carriers. These missions include player-driven choices that affect how Boozer feels about you, and even lead to different endings. The second focuses on Deacon's relationship with his tattooed biker brother, Boozer. ![]() The first focuses on Deacon, offering a drip-feed of revelations about who he is and what he's been through, including playable flashback sequences. We wanted to try to have that, but have that in an open world."ĭays Gone's main storyline (which the studio says is probably closer to 30+ hours) will revolve around three subplots. ![]() "A 20-hour game that is very linear and it has a bunch of setpieces and it goes from beginning to end. ![]() "Imagine if this were like Uncharted," says Days Gone writer and creative director John Garvin. Sony Bend is setting a high bar for itself from a storytelling perspective. While Days Gone still offers plenty of gameplay loops to keep Deacon busy, the vast majority of scripted missions and characters are focused on the golden path.
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