![]() Thus having additional problem solving techniques at my disposal than I felt I should have really didn't make a difference, as I didn't feel the need to use them ever again either. Hence why I said "no biggy" about the spoiler thing yesterday, as the game was essentially over when it happened, I just had no idea that was the case. Hey everyone back again with a new game for the channel called Infinifactory This is a puzzle game where we attempt to build various assembly factories for. ![]() After that, I don't think I had to put serious though into any of the remaining puzzles, and while I enjoyed each of them, I didn't feel particularly challenged by them and just kind of breezed through the rest of the game. Honestly though, I think the difficulty curve peaks towards the end of world 5, ironically, precisely at the puzzle that has been much discussed with regards to spoilers. You finish the last puzzle and you get an ending. I've avoided talking about it for spoiler reasons, but there are at least a couple of levels in the last area that had be lol'ing :) And without spoilers I can say, that the neverending story this is not. I liked Infinifactory the most because being in 3D space maximizes the. The one with the mole creatures, and I just wanted to say, I got a big BTW feeling about it :) So its sad, but also awesome in its own way, that 2022 will see the end of. ![]() Might have been better to only unlock that option once you've completed the level and/or whole game and had two different sets of performance statistics you're evaluated against, one for default settings, and one for with adjustable input speed. It tends to suggest to players that if they aren't operating on max speed they are somehow doing things wrong. LIKE SPACECHEM IN 3D Design and run factories in a first-person, fully 3D environment. Build factories that assemble products for your alien overlords, and try not to die in the process. Items posted in this Workshop are ready for immediate use. Infinifactory is a sandbox puzzle game by Zachtronics, the creators of SpaceChem and Infiniminer. Not entirely certain about making it adjustable as a design decision, especially given that the performance graphs are being evaluated for machines operating on a completely different set of parameters. These are the Steam Workshop features utilized by Infinifactory: Ready-To-Use Items. But they captured you, so now you do stupid stuff for them, but in a really smart way. Gives me a good reason for a second play through :) Your super smart, and the aliens are super dumb. Yeah, I figure for later game it would require an entirely different solution to do things on max input rate, which is one of the reasons I decided to leave it alone. Sure, I'll try to push it up after the design is finished, which usually works to make it a bit quicker, but the difference between MAX and the one below is very large. Gilberreke wrote:I'm only at world 3, and I'm quickly turning it down more and more, so yeah, I assume it's only viable for early game to have it always on max. Multiple Endings Linear Psychological Horror Sandbox Tactical Medieval Magic Minimalist Space Action RPG Futuristic Building Shoot Em Up Point.
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